One question most of us penmonkey types get asked often is how we come up with these wacky story ideas, what inspires us, and what exactly is a “heckbiscuit”? That last one might just be me, but the point still stands. Many folks just want to know what makes artist brains do art. KM Alexander, a delightful gentleman who writes disturbing things, asked me to participate in a celebration of this question and its various answers, called My5. As such, I present five things that have inspired my stories. Specifically, the Maze Beset trilogy of superhero novels.
1. The X-Men. Back in college, which happened so long ago cellphones hadn’t been invented yet, I read X-Men titles. I wound up in enforced proximity to these comics often and picked them up to pass the time that otherwise would been blank boredom. Prior to college, I had been exposed to the X-Men cartoon, so when I had the choice of several different comics, I picked up the X-Men ones.
My favorite X-Man is Nightcrawler. Because duh.
On the whole, the movies have been kind of disappointing, but they came out too late to blunt my interest in the characters.
This is the basis for the humanity of the supers in the series. They have lives and families, and the story isn’t really about the superpowers. The powers are just the cool guns and tech they use.
2. The Heroes TV Show, Season 1. Never mind the later parts where it got really weird. The initial season showed supers in a way I hadn’t personally seen before. Superhero as everyday person with a bizarre power and no spandex really appealed to me on many levels. I know comics have been exploring this idea for a long time, but aside from X-Men, I never got into comics much. I like lots of words and not many pictures. This show happened during a segment of my life when I had time to watch TV, and it hit a lot of buttons for me. I looked at that and Hmmed and muttered a lot.
This is where the basic idea of the novels came from. Genetics, conspiracies, modern day action, and all that.
3. Marvel Super Heroes RPG (MSH). Technically, this happened first. I started playing D&D in high school, which turned out to be a gateway drug for Shadowrun, Vampire: The Masquerade, and MSH. That’s right. D&D is, in fact, a gateway drug. For other RPGs.
MSH is ridiculously silly. I once used random chargen to create a character made entirely of strawberry jell-o. I’m not saying it was a good character or I ever played it, but random chargen gave it to me. Another time, it gave me a character with two forms. One was stupid and the other was smart. Ah, MSH, you’re adorable. Because of you, I have a lot more d10s than I need for anything else, ever.
But this is where the idea of random, bizarre superpowers entered my head, which is the foundation on which the trilogy sits.
4. Mutants & Masterminds RPG. Like MSH, M&M provided an opportunity to be a superhero, only this time with less silly rules. Before starting the novels, I started an M&M game on the Myth-Weavers RPG bulletin board site. The game, now in its sixth year and still chugging along with two of the original players, began with exactly the same premise as the novels.
More importantly, I present a quote from the character generation section, specifically the (Alternate) Form power:
Swarm: Your “body” is actually thousands of other tiny creatures: insects, worms, even little robots.
It’s not hard to see where the idea of a person being made up of a swarm of tiny dragons came from. Thanks, Green Ronin Publishing!
5. Friends. (Sorry, no pictures!) A staggering number of my ideas come from chatting with friends. I say “What if…” and then we ramble on tangents via chat or in person until the idea is awesome. In this particular case, the two players mentioned in #4 are friends who’ve been playing the characters of Jayce and Liam for all of those six years. I shamelessly yoinked their characters (more or less with permission) and used them. Bobby came from having an NPC of that name who interacted with their characters and became a real person for having done so.